REVIEW: Resident Evil 7: Biohazard

Let me just brush the dust off here… And there… Oh. Yes. I’m back. Maybe. Probably. Who knows? Where have I been? Reality. That cold horrible real world that takes up your entire soul.

But enough about the boring stuff. A game came out. I played it. I have opinions on it. You may remember a while ago I posted my thoughts on the Resident Evil 7 Demo; well the full game was released and I completed it (about a month ago but that’s not important). I also played some of it in virtual reality! Why did I not play the whole thing in VR? I unfortunately suffer severely with migraines and they kicked up a storm after a few sessions in the headset and I played this game mostly while I had a severe bout of flu. Like I said: boring, unnecessary details.

You know how this works:

Title: Resident Evil 7: Biohazard
Genre: First-person, Survival Horror
Release Date: January 24th, 2017
Publisher: Capcom
Developer: Capcom

Before we continue, I’m going to point out that I am yet to play any of the DLCs.

In Resident Evil 7, you take the role of Ethan Winters who has received an e-mail from his believed to-be-dead wife, Mia, 3 years after she disappeared whilst on a “babysitting” job. Ethan follows the e-mail to a supposedly abandoned mansion known as the Dulvey Plantation and encounters more than he bargained for when he discovers the Baker family and their secrets still living within the derelict walls.

Has Resident Evil really redeemed itself?

This latest instalment to the series has a very different air about it than the previous (atrocious) Resident Evil 6. We are taken back to the horror roots of Resident Evil 1 and for the first time ever playing in first person. Despite having weapons, including a grenade launcher at one point, the fear factor never lets up. Every corner you turn, every hallway you walk down, every room you enter is terrifying even with magnum in hand.

Graphics are a hit and miss. If it’s something that’s truly important to you, play the PC version. Areas are gorgeous, horrifying and unique yet familiar. All the tiny details from scratches in the walls to the small interactive objects you collect around the house immerse you further into the terrible tale. You’d possibly expect that in VR it would engross you even more? Not quite. There was an incident at the start of the game when I was walking through the woods where I encountered an extremely 2D tree. The visuals within the headset are significantly scaled back to the point that reading the text was hard for me (maybe that’s a personal experience). Although the game has a few rendering and texture issues overall it’s beautiful to look at but the VR experience lacks the same depth. In the guest house I was able to peer around corners but rather than seeing a complete hallway some sections were lost to a large white space where the game had not loaded the next section.

Source: The Verge

The enemies are truly horrific. I won’t lie: the molded were the scariest for me. Possibly due to an inner fear of mould I hadn’t yet discovered but there was something about the way they walked and their squeals that made them harder for me to conquer than the human enemies of the game. Their Resident Evil 2 Licker-style counterparts silently crawling up behind you made walking around the ship particularly difficult for me; even though I knew I was safe after closing the doors, hearing them and seeing them scurrying around outside was enough for me to “NOPE” my way out of there.

Gameplay is smooth and simple: aim and shoot. The inventory was similar to older titles in the series meaning you had to manage what you brought with you but felt slightly clunky in terms of actually grabbing what you need; whether that is down to sheer panic or a fault of the game, I’m not sure but I found I would accidentally select the wrong key multiple times throughout the game (even when I wasn’t being chased). VR gameplay is slightly clunkier as rather than aiming with the analogue sticks you aim with your head and I had more than one moment where my crosshairs would refuse to zoom in on enemies which then caused a lot of wasted ammo.

Source: VG247

Where did it go wrong?

Unfortunately for me where Resident Evil 7 lets itself down is actually its narrative. Bare with me on this because I did genuinely enjoy the story. Maybe it is due to being a massive Resident Evil fan, maybe it’s just the amount of collectables I picked up or maybe it is the horror genre in general but I guessed the main “plot twists” (if you can call them that?) at the very beginning of the game even so far as to add more depth to characters who the developers had made fairly 2D (cough – Zoe – cough). The reveals weren’t surprising to me. You can tell that the narrative is the main focus of the gameplay towards the latter parts of the game because where we once had doors that would shake but were inaccessible or our character’s would at least push against them, we just had a painting on the wall that looked like a door but couldn’t be interacted with.

The final build up of the game led to nothing. The final boss felt more like a reaction-command sequence than the run and tactically shoot/hit the previous boss battles had given us. It reminded me of Final Fantasy X‘s flea of a final boss; you just cast zombie and heal it twice and it’s over, (if you haven’t played Final Fantasy X, here‘s the fight). And the final “reveal” of a “familiar face” annoyed me to no end. It made Ethan’s endeavour feel irrelevant, everything he had endured could have been avoided if he’d waited 24 more hours because don’t worry, our big Resident Evil hero is back and to save the day. Your choice you make before the final sections also feels like less of a choice and more a question of “how much do you love your wife?” as even though the game doesn’t call the ending a “Bad End” it certainly makes you feel like it is with Ethan’s sudden depressing outlook on life after the night’s events.

RESIDENT EVIL 7 biohazard_20170124181522

Overall, Resident Evil 7 is a brilliant new entry to the series with a fantastic soundtrack, throwbacks to the much-beloved origins of the series (I saw you shotgun puzzle) and will hopefully keep the focus on the horror elements that the die-hard fans crave. I hope that the DLCs have added to the narrative rather than taken away and give more depth to the Baker family and their story as it would help us understand this new not-virus-bioweapon-thing even more.

I give this game: 4/5capcom-resident-evil-biohazard-logo

REVIEW: Overcooked

Wow. It has been a long time. Life got in the way but let’s be real, I have just been lazy. I have wanted to write this review for a long while now. I mean, I bought the damn game on the opening week for it (possibly day) so I should have done this by now.

“Let us start from the beginning” as the Onion King would say…
Title: Overcooked
Genre: Co-Op, Cooking Simulation
Release Date: August 3rd 2016
Publisher: Team 17
Developer: Ghost Town Games

Overcooked tells the story of 4 chefs (or 2/3 depending on how many players there are) tasked with going through the ages starting from the ’90s heading in to the present day to fend off and satisfy the evil “beast”; a giant meatball with spaghetti hands. You are aided by the Onion King and his dogs, one of which is named Kevin!

So the storyline is ridiculous, but c’mon! Who doesn’t love a dogs with human names and a GIANT meatball villain?!

Controls are very simple with it just using a maximum of 3, that’s right 3, whole buttons. One for grabbing, one for chopping and one for getting a speed boost. If you include the analog sticks then I guess 4 but who does that?

I like simple to follow controls because it means I can play these sorts of games with family. Most notably, my mother.


My mother got inherently addicted to this game, as did I. The co-op aspect of this game will fill living rooms with shouting, screaming and eventually cheering as you finish each level. I have never so badly wanted to play a co-op game as actual co-op as most will include a single player option. Overcooked does but you are still required to control 2 people and then controls switch to 6 buttons and I don’t want to get in to that.

Levels are varied to the extremes from trying to navigate across a slippery ice path with soup in hand to a haunted house in complete darkness trying to make a pizza. Stressful as they may be, the satisfaction of getting 3 stars greatly outweighs it. The designs are wonderfully done and had that ‘old-school’ nostalgia affect on me; I loved it.

Each level has a time limit that varies based on area and how many players there are. I noticed that the final level when playing single player starts from 15 minutes whereas with two it drops significantly to 12. I don’t want to imagine what it is with 4. But it adds to the fun! I loved screaming at my mother to “PUT THAT BURRITO DOWN AND SAVE THE RICE” as she ran off the side of a rock surrounded by molten lava and her character presumably burned to death.


The characters are so cute!

Overcooked shows a surprisingly wide variation of character selection for an indie simulation from a large fat cat to a man with a huge grin which after a while becomes rather menacing. But the one who sticks out the most: the raccoon in a wheelchair.

If a small title like this can include this much diversity, I’m sure AAA titles should soon get the hint. Maybe not. It’s fine. I’ll continue to dream of the day EA releases a game about a wheelchair bound raccoon and his adventures.

So what’s wrong with Overcooked?

First of all, it’s short. Playing the story without aiming to get 3 stars on every level ends faster than what you’d expect. My heart sank when I realised every corner of the board had been filled after only a few hours of play time. I hope that Ghost Town or Team 17 will produce some DLC of additional levels sometime soon… (Or a sequel…) However, the game has a lot of replayability especially for those who didn’t get 3 stars on every level first time around (me).

Second of all, I found some levels contained small but sometimes unplayable glitches. On one of the lava levels myself and my mother found our character would occasionally speed boost off of the screen and die despite the fact we hadn’t touched any of the buttons and would have been waiting for the tables. Annoying when it happens once, but it happened to at least one of us almost every time we loaded the level.

Another was on one of the ice levels my character did the same speed-boost trick but actually ended up on the outside of the kitchen. Not off the map. The kitchen. I was stuck in the outside trees with the penguins without being able to throw myself into the water or help my team out, slowing us down quite a bit and causing us to lose out on a star.

Apart from that…

The game is fantastic.

I would highly recommend Overcooked to anyone who wants a fun, easy co-op game to play with friends or with someone who maybe doesn’t play a lot of games and wants to join in! This is the first game I have wanted to 100% in a long time as achievements are easy to obtain and like I said, it’s addictive. I had to stop myself and my mother playing just so that we wouldn’t finish the game too quickly.


I give this game: 5/5!

And finally…

Shout out to Ghost Town and Team 17 for the little message at the start of the game allowing anyone to use footage of the game for whatever they please. It’s hard to find a studio that allow that anymore and I’m happy to see one that understands: Lets Players are advertising your games, not stealing them.



THOUGHTS: Pokémon Go

Let’s be honest: we’re all playing it. And if I try and say that’s not partly the reason I stopped posting for a while then I’m a big fat liar.

Yes! Pokémon Go finally came to phones July 6th 2016. Being a UK resident I didn’t get the app officially until the 13th. That doesn’t mean to say I didn’t play it before then…

Me? Play something illegally? Gasp! No way!

What is Pokémon Go?

For the people out there who may not have heard of this game:

Title: Pokémon Go
Genre: Location-Based, Augmented Reality, Mobile Game
Release Date: July 6th 2016 (Initially)
Publisher: The Pokémon Company
Developer: Niantic

In other words: You go outside, wild Pokémon will appear on your mobile phone screen and you can catch them (level them up, evolve them etc.). Locations that have points of interest will normally become a “Pokéstop” where players can restock on items like Pokéballs, potions etc. or even a gym where players must fight the leading Pokémon to then become the leader of that gym. Players decide to join a team (Instinct, Mystic or Valor) once they reach level 5 which plays into the gym aspect of the game and has on other meaning thus far.

So what do I think of it..?

It is literally the most ridiculous app I have ever become addicted to.

Why do I think it is ridiciulous? Well let me think… I have never been more motivated to go outside and walk 10k in my life. All because I get to throw a ball at a virtual rat.

The premise of the game is so simple and easy to understand and yet I still can’t help but feel enraged when a CP10 Charmander has the audacity to escape and run away from me. Why? Because it’s a CHARMANDER!


Honestly, the app itself isn’t that great. My particular one crashes every time I put the damn thing in battery saver mode or catch a Pokémon after it has been open for more then 5 minutes.Servers go down on a regular basis and sometimes you can’t even log in. Schrodinger’s Pokéball has become a running meme as the app tends to crash once the Pokémon is in the ball and the game has to be restarted but did you or did you not catch the Pidgey? Who knows?! Find out if you can ever get the game to load again. Using lucky eggs and incense to lure creatures towards you is a risky move at any time because the server may die on you mid-use and you’ve wasted it. And if you want to get another one, you have to pay for it…with real money.

Also, the battling system where you just punch the phone screen? That needs work but I can cope with that.

But Kirsten? If the app is so terrible, why is everyone playing it 24/7?

Because it’s Pokémon.

Majority of 90s kids are reliving their childhoods right now and I am one of them. The feeling you get when you catch your favourite is something you can’t explain.

As much as I hate to say it: this app is bringing people together more than any social network has. Having 12-year-olds walk past me on the street and then immediately hearing, “wait, are you playing? What have you found?” is now a common occurence. And I love it!

Right now this is the in-thing and after a while, yes, people will probably stop playing it and give up “catching them all” because after all they’re not real. But right now I’m seeing so many people outside gathering and talking and making friends and honestly, it’s a beautiful sight.

Source: poké

It sounds stupid to think that, after all this time, for millennials and younger to appreciate the beauty of nature they just needed to have virtual animals to follow around.

(That isn’t true but it’s what a lot of the older generation are thinking. My parents and grandparents included.)

I have a love-hate relationship with this app but I can’t wait for updates to come for trading and real battling with other players and so much more.

Likewise, this app is great for natural selection…

I mean, c’mon, who is stupid enough to run into a highway or off a cliff? Seriously? 

Be safe, trainers.


THOUGHTS: Resident Evil 7 Demo

I disappeared for a while. Real life got a bit too real. I’m hoping to be back now for at least a while.

Considering last week was E3, I feel in the post-convention depression I should talk about at least one of the games we got something out of. This won’t be so much a review as it will be just a discussion of my thoughts on it.

Anyway! The basics of the complete game are:

Title: Resident Evil 7: Biohazard
Genre: Survival horror
Release Date: 24th January 2017 (supposedly)
Publisher: Capcom
Developer: Capcom

The gameplay demo for RE7 was released just after or during Sony’s press conference at E3 and PlayStation Plus players could play it immediately. I’m going to stop here to have a disclaimer: I have not played the demo but have watched a fair few YouTubers play it, for different endings and different play styles.

Let’s get the elephant out of the room here and acknowledge that this demo was clearly inspired by PT. Heavily inspired. Capcom saw how well it did and sat around a table and said, “Why don’t we do this but…with weapons?!” and they all clapped and cheered over how great the idea was.

I’m not saying that that’s bad. A lot of horror creators have taken inspiration from PT because if we’re all honest with ourselves: it was scary. You didn’t want to go through the next door because even though you knew it was going to be the same, you didn’t want to risk it being different. The voices and writings appearing at random intervals, Lisa slamming the bathroom door, an aborted fetus in the sink. All of these things were little details that made that demo scary.

But I’m sorry to say that Resident Evil 7’s demo is not scary. There is no fear factor wandering around that house.

The people I watched playing it, yes, had certain moments of breathlessness but not outright fear. There was nobody sat in the chair saying “I do not want to go through that door” or “I don’t want to go up that staircase“. They all continued moving through the house and most wanted to continue exploring.

I mean there had to be a reason for that dummy finger… Right?

One video I watched, the player ignored the moaning/grumbling from behind the TV room door and just talked over it. Moments that should have been chilling just weren’t.


Maybe this is psychological and it’s because as a series Resident Evil went downhill very quickly, and after the abomination of a game that was Resident Evil 6, fans aren’t frightened of this series anymore. It’s like a small child dressing up as a zombie and telling “BOO!”, you might jump or have a small step backwards but underneath the make up you know that they’re just another third person shooter trying to play horror.

I’m glad that Capcom have finally decided to go back to the horror basics but they can’t be too disappointed that fans are sceptical especially when their demo idea has already been done…in the past year.

Moving on as I don’t want to dwell on the not scary thing.

Gameplay looks solid. The inventory system looks similar to that of older RE games, especially the briefcase from RE4. I liked the addition of assigning items to buttons as nothing was worse (to me) than in older RE games when you were fighting an enemy and you might as well have said to them “hang on I just have to rearrange my pockets because I’m out of ammo!“.

The first person perspective is obviously very new to main-game Resident Evil and maybe it will be a nice change. Though there is a nagging sense in the back of my mind that Capcom have only decided on first person so that they can take advantage of VR.

That then begs the question of: is the HUD going to look similar to that of Umbrella and Darkside Chronicles or will they have an entirely different appearance ready for us?

Overall, I liked the demo.

There are a lot of questions that I want to ask but in time they will be answered: Are the enemies zombies? Is Umbrella coming back and not a knock-off company? Why is none of the demo content or characters going to be in the main game? Are they relevant? Will we see any old faces? How is the VR going to work? And what is the deal with that creepy girl who pops up at every corner of the demo?


As a long-term fan of Resident Evil I’m excited and nervous to see where this new road takes us but Capcom seem confident that this won’t be a repeat of 6. And hey! No quick-time events either!

I say, roll on January 24th. Let’s make Resident Evil great again.

Just please don’t make us jump out of the way of any trains again…


REVIEW: Uncharted 4

Another week, another review. Monday’s seem a good day to upload so maybe I’ll stick to that schedule for a while… Maybe.

So as you can see from the title and the massive image, I will be reviewing “Uncharted 4: A Thief’s End“. I am going to be honest, this is a very close-to-home review to write. I loved this series and I’m very sad to see it go but I guess the hard truth is: Nathan Drake’s story was over; there was nothing left to tell.

Anyway, basics!
Title: Uncharted 4: A Thief’s End
Genre: Action-adventure, third-person shooter
Release Date: May 10th 2016
Publisher: Sony Interactive Entertainment
Developer: Naughty Dog

I have played the original trilogy of Uncharted more than once and it is one of my favourite video game series. Not my favourite, but it is definitely in my Top 5. I’m going to start by making a bold statement right now: Uncharted 4 is my game of the year (so far).

Get it… I put the text in bold. Never mind.

Like any other Uncharted game you play as adventurer/treasure-hunter/thief (does he even have a job title?) Nathan Drake on his quest to find some form of old and lost treasure left behind by people that have far more to their stories than what history tells us. In this case: pirate captain Henry Avery. Only this time you are joined by his, believe-to-be-dead, brother Sam and Nate has long-since retired his fortune seeking ways. Along the way you have to deal with psychopath and wealthy treasure-hunter Rafe Adler and his pal Nadine’s army of grunts also looking for this treasure.
Now again, I want to keep this relatively spoiler-free because who knows maybe you’ve not played this incredible finale of a game series? I may be slightly bias.

So, what was good?

Uncharted 4, to me, had the strongest plot of the entire franchise because at this point, if you had played the others, you already have a strong connection to these characters. Yes, the actual story is predictable as all hell but we all came along for this ride to see how Nathan, Elena and Sully’s journey ended. In my opinion this entire game was about Nate’s growth as a person and what truly matters to him. The flashbacks are wonderful for finally wrapping up the question of “who is Nathan Drake?” and, now delving in to spoiler territory, the scene with Elena and the jeep was the equivalent of the giraffe scene in “The Last of Us“.

If you’ve never played either, it is basically a moment away from the action where the characters are finding peace within themselves and making personal choices in their own heads and it is all expressed through scenery and music. It was a love letter to fans of the series and it tugged at my own heart strings; it was the first point in the game I wanted to cry and the realisation of “this is over” hit me.

Speaking of the scenery; the graphics in this game are incredible. Every country you visit, every forest or cave you enter is beautiful. I enjoyed seeing Panama’s design again from Drake’s Fortune but from a completely different view. One of my favourite things to look at was the water. The amount of detail put in to getting the droplets just right on the character’s faces after swimming or rain was so realistic. Even in caves, the water was so clear you could see little details of seaweed or rocks from above it.

Although there was an area where you can look down in to a canyon and the wildebeest below look like they came from a slightly higher rendered Super Mario 64 and stuck out against the rest of the view… But I’ll give Naughty Dog the benefit for the doubt for that one.

Source: Polygon

This game was so pretty to look at and they really went all out on trying to prove it by having all sorts of weather conditions from snow to tropical storms. Even the characters’ sweat patches looked good.

As far as gameplay is concerned, it is standard third-person shooting. I’m slightly disappointed that the grenade-throwback option appears to have disappeared but I guess realistically you can’t throw lit dynamite back at people without losing a finger or 10.

I will admit that although they’re very similar to every other piece of action/adventure content, the action sequences are some of the coolest parts of this game and give the feeling of an action-movie come to life especially the vehicle chases. It’s an excellent contrast against the quieter, puzzle elements; which I felt were easier in this one than in previous games. Or was that just me? (And the climbing is as “Assassin’s Creed“-y as always, thanks for asking. Although I guess there’s only so many ways one actor can climb).

What’s to hate?

I’m going to be a little bias here: not a lot.

A lot of the gameplay was re-hashed from the previous trilogy and sometimes it felt like there were too many enemies or over-powered enemies. Not in an “I can’t fight this many people” way but in a “Wolfenstein: The New Order” way of “this is just unrealistic” but I can look past that because I’d rather be shooting guy after guy than climbing for 4 HOURS. The game even gives you statistics of how long you have spent on both the ground and climbing and I’m still not sure if Naughty Dog was trying to troll us on that one. But would Uncharted be Uncharted without those features?

I’m also probably going to be one of the few who feels this way but… I did not like Sam. Without going too in-depth for fear of spoiling things, I just did not trust him throughout the whole game. Whether I was meant to feel that way or no, I certainly did to the point his actions became annoying. Maybe it’s because I can see all the faults in him that Nathan had in previous games. I felt his addition as a brother, for most of the game, was just about as relevant as if he had been a long-lost friend or cousin. My mind slowly changed the further I proceeded in the game but I still felt some of the games story was based around the phrase “he’s my brother”. Good actor though, good casting. Maybe I was supposed to feel this way and this means Naughty Dog has amazing story-telling, but I still didn’t like him.

Source: Playstation Lifestyle

Would it be nit-picky if I were to talk about the fact that every character we love in this game is a complete and utter psychopath because they kill people mercilessly and have done on multiple occasions and then continue on with their lives as if nothing happened with no consequences for their actions? Probably. I should probably remember it is also just a video game.

For some reason this did bother me and this really set in for me after one of the big cinematic chases where Nathan and Sam end up in the middle of a construction/dockyard-type place as they look on at a burning truck and NOBODY says anything. Not one person thinks to call the police or even be concerned. But again…it’s a video game. I know.

Finally, yes, I am just upset this series is over. That’s it. That’s what I hate.

Final thoughts?

I loved this game. It was an excellent finale to an amazing series. The cinema tics were incredible and beautiful to watch. The characters were wonderfully cast. The story was perfect. I’m sad to see it go but like I said in my last review: one of the best feelings a gamer can get upon finishing one is bittersweet.


Side note (spoiler): I really liked that there were no monsters or supernatural elements in this one. Even after the pirate ghosts joke. The real monsters were those with this obsession of treasure and wealth. Everyone who goes after those treasures gets what they deserve.

Is this game worth £45 ($65)? 100%, absolutely, no second-thoughts, a big fat YES. 15 hours of fun. Even if you’ve only just heard of this game or don’t own a PS4, this series is a reason to get one. One of the best exclusives I have ever played. Plus, you can play “Crash Bandicoot” in two sections of this game so nostalgia factors give it an extra 10 points.

Farewell Nathan Drake. It’s been one hell of a journey.

I give this game: 5/5


REVIEW: Quantum Break

My first review. How exciting! I’m going to try and keep this relatively spoiler-free(ish).

I’m a little bit late to the party on this one but I’m going to be honest; I wasn’t sure about this game. When the “The Cemetery” trailer for the game was released I was intrigued but the instant question that came to my mind was: “Is this worth £40? (approx. $60)” So, I waited for my brother to buy it, complete it, give me his short opinion, and then borrowed it to play it myself.

To bring out the basics:
Title: Quantum Break
Genre: Action-adventure sci-fi third person shooter
Release Date: 5th April 2016
Publisher: Microsoft Studios
Developer: Remedy Entertainment

Now never having played “Max Payne”, I only know Remedy from “Alan Wake” and I liked what I played of that game. It had interesting fight mechanics.

You follow Jack Joyce on his journey to stop ex-friend and CEO of the “evil” corporation Monarch, Paul Serene, from allowing the End of Time to happen after a time machine experiment goes wrong and causes Jack to end up with the power to manipulate time.

So now do I start with the good thoughts or the bad thoughts…? Let’s start with the good:

I really liked this game’s story. I’m normally sceptical of any form of time travel storyline, as many self-proclaimed geeks probably agree, but Remedy surprised me on this one. Always having been a fan of the ‘time is a loop’ theory over the ‘we can go back and change this event to cause an alternate timeline where it doesn’t happen and therefore the whole world changes’ one, I’m extremely happy to see “Quantum Break” went for the former.

Quick side note: If you even want to begin the full immersion and understanding of is game’s world, read the collectibles. Even if you just read the e-mails. Read. The. Collectibles.

Even if you don’t think that’s enough to read them, some of the e-mails are just overall amusing to read and include references to nerd culture (I saw your Darth Vader spot Remedy). Anyway, moving on…

The new way that Remedy decided to tell this story was so foreign yet interesting to me. They made a TV show. With real actors. REAL. And they were good. The show focuses more on three employees of Monarch and their side of the story based on the decisions you make as Paul throughout the game. Every time an episode began I couldn’t help but think, “hey, wouldn’t it be cool if they actually made a show about this game?” It was also interesting to watch one of the later episodes with my brother, who made different decisions to me, and see how different these characters lives were made just by me holding left trigger instead of right. (P.S. Sorry Charlie.)

The graphics in this game are wonderful. Every cutscene, area and character in this game looked wonderful. It was sometimes more fun to run around and look at the tiny attentions to detail, like the signs on the university campus or even just exploring the Monarch offices and finding coffee mugs everywhere.


The characters had realistic yet futuristic designs and seeing them exist on real life actors made it that much cooler because so often in content styled on the future you see characters wear ridiculous outfits that no real human could actually wear. (I’m looking at you…any costume from the Hunger Gamers). To add to that realism is that each character had unique facial expressions and movements even in their idle animations; although Jack’s was mostly a permanent scowl.

Now third person shooters are normally quite ‘samey’ in terms of gameplay but QB’s time manipulation mechanic makes things very different very quickly by allowing you to essentially be a superhero even though everyone thinks you’re a terrorist. And let’s be honest, it’s made fun by the sheer fact you can speed past people back and forth in a mocking “I’m over here. Oh wait, no I’m not. Now I’m over here” fashion. Although, the addition of enemies that can also function within time-stopped areas allows the game to think it’s not letting you be completely all powerful but you still are. Ridiculously so if you actually think about it.

So what did I dislike?

The story telling process to me was way too broken up. Every time I would be ready to start the next chapter of the story I was forced to sit through a half an hour long episode and by the time I had become engrossed in the episode it was time to start playing again. It was too stop-start. Like American football. Except less sweaty men and exercise and more angry nerds and time travel.

I liked both as separate entities, but if you’re going to have a TV show just make one but if you’re making a game, make a game. Plot elements are held in both medias so you can’t expect to skip one and still understand what is happening. It made the story harder to follow because if you’re in it for the game you don’t want to end up watching TV. And maybe I’m just stupid but if you didn’t read the collectibles and made certain decisions, parts of the game and show don’t make sense. (It’s probably just me an I’m an idiot).

Don’t even get me started on the fact that the episodes were streamed from online and not directly on the disc either. Who does that?

As much as I liked some of the characters, (again, sorry Charlie), they seemed a little boring. I couldn’t relate to any of them. Two have superpowers, one is a double-crossing employee, one is a super-genius time machine creator and one is essentially immortal. The most relatable characters are Charlie, Liam and Fiona in the episodes and they barely show up in-game. I felt emotionally unattached to any of the major characters which is why when certain ones died…I did not care. At all.


Finally, what I disliked, without getting nit-picky, was the decision making system. I like making decisions in games. I like feeling that what I do matters in my make-believe worlds. I like having power over the story. I don’t like my decisions being pointless because I get the same ending anyway which I feel is what QB did (though I have not played it a second time).

Being a major fan of Telltale, decision making in games sort of has a standard to live up to now. I thought hard about my decisions in QB, don’t get me wrong, and I really liked that you made them as Paul rather than Jack but your in-game decisions didn’t take that much of an effect in-game and instead effected the episodes more. I didn’t like that.

Majority of the time I had already made up my mind based on the objective in the corner of the screen but being able to see what would happen when I picked it was a nice addition. But I also hated it. I like not knowing if I’m making the correct move and in those moments I felt like I was being told what the correct move was and it would bias my decision making. I like the feeling of “I wish I didn’t pick that”. Maybe that’s a personal bug I have with the game, maybe a lot of people loved it but to me it felt like cheating even if I still didn’t know the full consequences of my actions.

Maybe that last point was a bit nit picky but it made me mad. Madder than it probably should have.

Final thoughts:

Overall I thoroughly enjoyed this game and I would play it again; it has a lot of replay value. It was also the first game since Kingdom Hearts (my favourite series ever, FYI) that I was actually sad to see end. That bittersweet feeling of not wanting it to be over but happy to have reached the end of the story, to me, is one of the best feelings a gamer can have. Even if there was so much sequel bait that they might as well have announced it right then and there…

So is this game worth £40 or $60? I would give it a big fat yes. It’s a short game but the graphics and plot make up for it.

I give this game: 4.5/5



Hello World!

Yes, I know. Cheesy title to a first ever blog post. Though, if you think about it, I am speaking (typing) to anyone and everyone around the world right now. Some of you might not even speak English and yet here you are!

Realistically there aren’t any of “you’s” yet but I hope that there will be because my ego and self-worth is based on how much attention I receive and how many likes I can get on any form of social media. (Let’s be honest, that is how the world works now).

So, anyway, let’s get down to the boring “detes” as the kids say (the kids never said it but as an adult I must try to be hip and exciting). My name is Kirsten and I’m from that little island in the middle of the atlas called England.

Now what will this blog about I hear you ask? (I don’t, but I’m gonna answer it anyway). I’ve always wanted to write reviews; mostly about video games but ranging to films and TV shows because you always need someone shoving their opinions down your throat and I’m going to add to that list. Who knows? Maybe you’ll find me entertaining enough to keep reading. I’m going to start with video game reviews and get to the others and the more personal posts as this blog gets older.

I think that’s all the introductions out of the way. I hope whoever is reading this will keep with me and enjoy. Who knows what I will review first? The answer is me I do. So…

Hello World!